Warborne: Above Ashes – A Deep Dive Into the Next-Gen MMO PvP RTS Hybrid

Warborne: Above Ashes is one of those rare new-generation MMOs that immediately feels different. Equal parts real-time strategy, open-world survival, and PvP-driven MMO, it drops you into a dynamic, living battlefield — one where six factions clash over control of vital energy resources on the war-torn planet Aas. It’s not just another MMORPG. It’s a full-scale planetary war simulator with real-time combat, territory control, and a sense of scale that’s closer to EVE Online or PlanetSide 2 than a typical mobile or PC MMO.

In this 1500-word breakdown, we’ll explore the story, systems, factions, combat mechanics, and social elements that make Warborne Above Ashes Solarbite a fascinating hybrid — drawing from a full gameplay session featuring streamers collaborating, coordinating, and fighting their way through the game’s early stages.

The Premise: War on a Dying World

The game begins with a cinematic that sets the tone:

“Chaos grips Aas, and its abundant exergy draws the eyes of all. Exergy — the lifeblood of the fallen empire — fuels the war on this planet. Those who control it will decide the future.”

This is the crux of Warborne. The planet Aas is both a battlefield and a prize. Exergy (or “Esery,” as it’s sometimes called) powers every machine, weapon, and drift engine on the planet. Controlling it means power — both in the story and in gameplay terms. Every player, regardless of faction, enters the world as a “Drifter” — a mercenary or soldier seeking to carve out a place in this brutal ecosystem.

Your first task is simple in theory but deep in execution: capture harvester hubs, secure exergy veins, and defend them against rival factions. These hubs function as the lifelines of your team and your faction, similar to command zones in Company of Heroes or StarCraft II.

Factions: Six Paths to Power

Players must choose from one of six factions, each with its own personality and ideology:

Ashen – Ruthless and disciplined, driven by restoration through domination.

Ember Wild – Nomadic survivors who thrive in chaos and nature’s fury.

Iron Creed – Technocratic warriors obsessed with order and precision.

Shroud – The stealth-oriented assassins who strike unseen and vanish.

Magnates – Corporate conquerors motivated by wealth and control.

Sirius – Idealistic scientists seeking to reshape Aas through innovation.

In the session, the players chose Shroud, drawn by its mysterious aesthetic and dark purple theme. Shroud’s lore — “They whisper where others shout. In a world of chaos, true power is the blade unseen.” — fits perfectly for those who prefer strategy, stealth, and precision strikes.

Factions aren’t just cosmetic. They determine your spawn zones, allies, and the regions you can initially control. They also influence the bonuses and buffs your group receives, depending on your faction’s dominance in the global war map.

First Steps on Aas: The Drift System

After selecting a faction, players activate their Drift, a modular combat chassis that serves as both their body and their lifeline. The Drift system is one of Warborne’s standout features. Think of it as a fusion of a mech suit and a soulbound avatar. Each Drift can be customized, upgraded, and equipped with unique weapons — bows, flamethrowers, blasters, or support modules — that entirely change how your character plays.

In early gameplay, players begin by establishing their Drift Mark, a base that functions like a personal stronghold. It grants safety, resource generation, access to crafting, and eventually acts as your portal to faction-wide operations. You’ll need Starfall Tokens and other materials to repair and expand it — a familiar MMO loop wrapped in an RTS structure.

The tutorial introduces basic combat: left-click to target, right-click to move, and hotkeys to activate abilities. But unlike traditional MMOs, combat in Warborne feels more tactical and physical. You don’t stand still trading blows — movement, positioning, and line of sight all matter. The moment-to-moment gameplay evokes MOBA-like action while still grounded in MMO complexity.

Combat: Real-Time, Responsive, and Resource-Based

The early fights against stray grunts and alien creatures teach you the basics — range, auto attacks, skills, and energy management. Abilities like Null Pulse (a knockback skill) or Binding Arrow (a root attack) show how even low-level combat demands precision. The combat isn’t “spam abilities until cooldown” — it’s reactive, timing-based, and often punishing.

Swapping weapons completely changes your playstyle. Switching from a longbow to a flame blaster, for instance, transforms you from a mobile archer into a close-range warrior. Your abilities, animations, and even attack patterns change instantly. It’s a bold system — instead of rerolling classes, Warborne lets you become new archetypes by finding or crafting the right gear.

Later, combat deepens further with energy veins, boss traps, and harvester control points. These encounters are often multi-phase fights requiring coordination, especially in team play. The boss battles feel like condensed raids — heavy-hitting, telegraphed attacks that require mobility and awareness.

The MMO Layer: Base Building and Progression

Once you’ve established your Drift Mark, the real game begins. Players can expand into underground hubs where merchants, crafting stations, and research labs reside. Here, Warborne reveals its true MMO DNA — upgrading facilities, unlocking tech trees, and recruiting new Drifters.

Drifters are essentially new characters or builds that can be swapped freely once unlocked. Each has distinct skills, roles (DPS, support, tank), and even faction alignments. It’s a system reminiscent of Path of Exile’s build flexibility combined with StarCraft’s unit diversity. The first recruitment is free, encouraging experimentation.

Attributes — Strength, Agility, and Intelligence — determine your build’s focus. Strength boosts health and physical resilience, Agility enhances attack speed and crit rate, and Intelligence fuels casting speed and magical potency. Allocating points wisely can make the difference between a nimble duelist and a tanky brawler.

Exploration and Cooperation: Planet-Scale Warfare

Once players leave the tutorial zone, Warborne opens up into a sprawling world map. Each faction occupies specific territories marked by their colors. For Shroud players, purple banners wave across controlled zones. The objective? Expand that color outward toward the planet’s core, The Frozen Heart — the ultimate prize and seat of power.

Traveling between zones feels dangerous and thrilling. Each region features unique biome hazards, enemy factions, and wild creatures. Encounters with enemy players are often spontaneous, turning ordinary resource runs into tense PvP skirmishes. The system encourages risk — pushing deeper into contested territory means higher rewards but also higher stakes.

What stands out is the balance of tension and progression. Even while grinding, every action feels like it contributes to a living war. Owning regions grants bonuses like increased XP or faster resource gain. This makes faction dominance not just a matter of pride, but of tangible in-game power.

PvP: The Core of the War

PvP comes in multiple flavors. The early “arena” introduces players to simulated PvP — duels against AI that mirror real-player tactics, teaching combat flow without immediate punishment. Later, open-world PvP and stronghold assaults bring true danger: dying to another player can cost you a random piece of gear.

Strongholds are faction-owned fortresses that can only be conquered during specific war periods. These massive battles blend MMO-scale coordination with RTS-level strategic planning. Imagine World of Warcraft’s Alterac Valley, but with live territory impact and resource logistics determining victory.

Interestingly, PvE and PvP are intertwined. Faction dominance affects drop rates, XP, and even resource spawn rates. If Shroud controls the majority of zones, their members gain buffs — incentivizing both defense and offense.

Team Play and Personality

Much of Warborne’s charm comes from its social systems. Whether teaming up with friends or streamers like AnnieFuchsia and Grubby in the session, the game thrives on communication and cooperation. Coordinating mounts, buy WAA Solarbite, and attack patterns gives the experience a strong sense of camaraderie.

The game supports group progression — XP is shared, not split. In fact, fighting together doubles the XP gain, encouraging cooperative play rather than solo grinding. Even little moments, like making “vroom” noises to simulate missing motor sound effects, highlight how Warborne’s design encourages playful teamwork.

Endgame Vision: The Frozen Heart

The ultimate goal of Warborne: Above Ashes isn’t just personal power — it’s faction supremacy. The Frozen Heart, the planet’s central province, is the final battleground. Conquering it requires weeks of factional cooperation, territory expansion, and strategic dominance. It’s an evolving war, one that rewards long-term investment and loyalty.

As factions push closer, battles intensify. PvP zones become bloodbaths. Losing territory means losing buffs, access to resources, and prestige. Victory isn’t permanent — it must be defended. The cyclical nature of the conflict ensures Warborne remains dynamic and replayable.

Oct-10-2025 PST