Old School RuneScape Juke Boss Guide
The Juke, one of the bosses introduced with Desert Treasure II, has quickly become one of the most profitable PvM activities in Old School RuneScape. Currently, it ranks as the second most lucrative Desert Treasure II boss, with average profits reaching over 6 million GP per hour when drops are consistent. Between the Magus Ring, Eye of the Juke, and the Verdice Robe Top, the loot table makes this boss worth learning, especially for players who would otherwise buy OSRS gold to fund their upgrades. This guide will walk you through requirements, preparation, mechanics, and strategies to maximize your success against Juke.
Requirements
To even attempt Juke, you must either be progressing through Desert Treasure II or have fully completed it. This is a high-level quest with steep requirements, including:
· 70 Thieving
· 60 Runecrafting
· 80 Attack & Strength (recommended)
· 70 Defence & 70 Prayer
· 80 Mining (recommended) - reduces preparation time
· High Agility - saves stamina potions
Additionally, 82 Herblore is highly beneficial. Jagex recently updated Juke so that Herblore directly impacts how many fights you can prep in advance:
· 62 Herblore - 2 fights
· 72 Herblore - 3 fights
· 82 Herblore - 4 fights
Being able to chain multiple fights in one trip drastically increases GP per hour.
Getting There
Juke resides in the Gorok Dungeon near Weiss. There are several teleportation options:
1. Ring of Shadows - teleports directly to the dungeon (requires tablet drop from Juke).
2. Icy Basalt to Weiss - then run to the arena (fastest early option).
3. Fairy Ring code DKS - travel to Relekka, take the boat to Weiss, then run to the dungeon.
Preparing Potions
Before each fight, you must brew special potions inside the arena. Here’s the breakdown:
1. Collect Mushrooms - Run to each side of the arena, avoiding laser shooters and shadow tiles that stun.
o Under 80 Herblore: collect 3 mushrooms per kill.
o 80+ Herblore: only 2 mushrooms per kill.
Advanced players can 3-tick or 1.5-tick the mushrooms for faster gathering.
2. Mine Salt - Found in the central arena.
o Under 80 Mining: 3 mining actions per kill.
o 80+ Mining: only 2 actions per kill.
Again, 3-ticking can speed this up. Be mindful of the rotating vents that deal damage if you stand too close.
3. Brew the Potions - Use the large barrels near the entrance to combine your ingredients. Once ready, you can use two potions on Juke to initiate the fight.
Efficient potion prep is the foundation of getting high kill counts per hour.
Juke’s Fight Mechanics
The Juke fight revolves around consistent movement and attack timing. Here’s what to expect:
· Auto Attacks - Every 5 ticks (4 ticks when enraged), Juke melees. You must step back on the same tick he attacks to avoid damage. Standing still results in full hits.
· Magic Attack - If you are at long range, Juke switches to magic, which deals heavy damage even through Prayer. Stay in melee distance whenever possible.
· Eye Attack - After five auto attacks, Juke channels his eye beam. Hide behind a pillar to block it.
· Vent Attack - Juke poisons vents:
o Above 50% HP - targets one vent.
o Below 50% HP - targets two vents. Move carefully between safe tiles.
· Enraged Phase - Below 25% HP, Juke speeds up to 4-tick auto attacks. Stay alert, as reaction time matters most here.
The fight is cyclical-auto attacks, eye beam, auto attacks, vent attack-until Juke dies.
Recommended Gear
Since Juke is weak to slash damage and counts as a demon-type enemy, the best weapons are slash-based demonbane options.
· Minimum Setup: Fighter torso, Fire cape, Barrows gloves, and a strong slash weapon like Dragon Scimitar or Abyssal Whip.
· Mid-Tier Setup: Bandos chestplate/tassets, Neitiznot Faceguard, Ferocious gloves.
· Max Setup: Scythe of Vitur, Torva armor, Infernal cape, and other best-in-slot melee gear.
Bring:
· Pickaxe (for salt)
· Pestle and Mortar (for mushrooms)
· Rune pouch (Thrace or Thralls if using Arceuus spellbook)
· Standard food, prayer potions, and super combat potions.
Conclusion
The Juke is one of the most rewarding bosses from Desert Treasure II, offering a balanced mix of engaging mechanics and high GP per hour. Success comes down to mastering potion prep, dodging arena hazards, and maintaining proper attack rhythm. With 82 Herblore and 80 Mining, you’ll unlock faster prep times and more fights per trip, pushing profit potential above 6 million GP per hour. Whether you’re running budget gear, looking for alternatives to buy cheap RuneScape gold, or aiming for a max setup, learning Juke is a worthwhile investment for any serious Old School RuneScape player.