Last Epoch Fire Necromancer Build Guide

Today, we’re diving into one of the most powerful and laid-back builds in Last Epoch: the Fire Necromancer Minion Army. This is the 18th iteration of the Fire Necro — and it’s stronger, smoother, and more effortless than ever before. Having enough Last Epoch gold will be of great help to you. Whether you’re a new player looking for an easy-to-pilot endgame build or a seasoned veteran searching for high-corruption dominance, this is your ultimate guide to summoning a literal army of fiery destruction.

 

Why the Fire Necromancer?

 

This build focuses entirely on fire-infused minions that do all the work for you. Once you summon your army, you can practically walk through maps while your minions obliterate everything in sight — earning it the nickname, “The Walking Simulator.” It’s an extremely accessible and beginner-friendly setup that requires minimal button presses while maintaining top-tier power scaling for endgame corruption and boss content.

 

At its core, the build revolves around:

 

5 Fire Skeleton Archers

 

5 Fire Skeleton Mages

 

2 Permanent Fire Wraiths

 

1 Fire Golem

 

Dread Shade (for Frenzy and buffs)

 

All of them are permanent summons. That means you don’t have to constantly re-summon your army — just cast Dread Shade occasionally to trigger frenzy, and watch the world burn.

 

Even at 854 corruption, this army doesn’t just survive — it dominates. The synergy between the new Necromancer passive tree and fire scaling makes this setup one of the tankiest and most damaging variants to date.

 

Gameplay Overview

 

Let’s talk real performance. In high-corruption gameplay (854+), this build melts bosses like Abomination, Harbinger of Defilement, and even Avaroth. Your minions barely take any damage, and the build’s durability ensures you stay alive through intense encounters.

 

You’ll also benefit from 10% damage reduction on the new Necromancer passive tree, as well as the defensive layering from Mantle of Paleok. The result? You’re not just a commander of fire — you’re practically immortal.

 

The only “button” you’ll regularly hit is Dread Shade — to grant your minions Frenzy and Haste for even faster clears. Everything else? Your minions handle it.

 

Skill Breakdown

 

Summon Skeletons

 

Specialize only in Archers.

 

Key nodes: +3 additional Archers, Fire Arrow, Multi-Shot, and Critical Strike bonuses.

 

With the latest point increases, your skeletons are no longer paper-thin — they survive deep corruption and dish out serious fire damage.

 

Dread Shade

 

Permanent buff that enhances your army’s attack speed, damage, and area.

 

Important nodes: Spectral Distance (100% increased area), Flesh Harvest (damage scaling based on slain minions), and Armor Buffs.

 

Cast it once every few seconds for constant Frenzy uptime.

 

Summon Bone Golem

 

Your tank and damage sponge.

 

Convert it to Fire with the left-side nodes and stack armor/threat generation so enemies focus the golem instead of you.

 

Summon Wraiths

 

Two permanent Fire Wraiths with massive multiplicative damage.

 

Boost base damage, crit multiplier, and add 10% more fire scaling for maximum burn.

 

Summon Skeleton Mage

 

The secret weapon — and your movement skill.

 

Unlock Grave Passage, which teleports you and up to 9 minions across the battlefield.

 

Fully spec into Fire damage, crit chance, and mana-based damage scaling for explosive clears.

 

Passive Tree Breakdown

 

Your Necromancer should be Level 100 for full optimization:

 

Base Acolyte Tree:

 

Forbidden Knowledge, Dark Rituals, and Unnatural Preservation for resistances, ward retention, and attack speed.

 

Soul Aegis now grants +400 base armor to all minions — a massive one-point investment.

 

Necromancer Tree:

 

Risen Army and Grave Thorns for armor and health scaling with Int/Vitality.

 

Reclamation of Souls and Soul Conduit for ward generation per minion.

 

Reaper’s Dominion and Ravenous Horde for maximum Skeleton and minion attack speed.

 

Deathbringer (new node): 10% damage reduction redirected to your lowest-health minion.

 

Veins of Malice: Sacrifice 5% of your health when casting a spell to give all minions Haste and Frenzy — the key synergy with Dread Shade.

 

This tree combines both immense offense and defense, letting your army thrive even in 1,000+ corruption.

 

Gear & Idols

 

The best part? No mandatory uniqueness.

 

You can play this build with self-found or traded gear and scale upward.

 

Core Gear Recommendations:

 

Helmet: Bone Claimer (T7 Skeleton Mage damage)

 

Amulet: Death Rattle (minion crit multiplier)

 

Body Armor: Mantle of Paleok (redirects damage to your Golem)

 

Weapon: Horn of the Bone Wisp (huge +skills, fire scaling, and spell power)

 

Offhand: Tolman’s Incorrect History of Aterra (+skills, resistances, minion spell damage)

 

Rings: Double Phantom Grip (minion crit chance + skills)

 

Belt: Brewmaster’s Buckle (vitality, endurance, potion buffs)

 

Boots: Citadel Boots (massive crit reduction and hybrid health)

 

Relic: Weaver Acolyte (+4 Skeleton Mage, all minions +1%)

 

Idols:

 

One idol with a Chance to summon Flame Wraith (essential for consistent fire scaling).

 

Fill others with double health and Mark of Death on hit for minions.

 

Blessings:

 

Choose based on your needs — life, all resistances, endurance, or minion damage are top options.

 

Leveling Path

 

For early game and campaign leveling, use:

 

Rip Blood

 

Summon Skeleton Warriors

 

Summon Skeleton Mages

 

Volatile Zombie

 

Dread Shade

 

You’ll zoom through the story. Items like Phantom Grip, Death Rattle, and Reach of the Grave remain strong from early levels all the way into the endgame.

 

Loot Filter & Resources

 

The official loot filter (linked in the description on actionrpg.com) is color-coded for leveling and endgame progression. It highlights:

 

High-tier Uniques (2+ Legendary Potential)

 

Double/Triple Exalts

 

Weaver’s Will drops

 

Build-specific red and orange rings

 

Disable early-level rules once you reach endgame, and you’ll only see gear relevant to the Fire Necro setup.

 

Final Thoughts

 

The Fire Necromancer Minion Army is the pinnacle of lazy-yet-lethal builds in Last Epoch. It’s tanky, self-sustaining, and capable of clearing absurd corruption levels — all while you stroll through maps like a god commanding an infernal legion.

 

It’s beginner-friendly, scalable for experts, and pure fun to play. Having enough cheap Last Epoch gold will also make the gaming experience more interesting.

 


Oct-17-2025 PST